The Art of Tangled

Tangled is a 2010 American computer animated fantasy musical film produced by Walt Disney Animation Studios. It is the 50th animated feature in the Walt Disney Animated Classics series. Featuring the stunning concept art behind the newest Disney masterpiece-from sketches and character designs to storyboards and color scripts – The Art of Tangled also gives readers an inside look at the film’s fascinating history, which began over sixty-five years ago with Walt Disney’s early explorations in the fairy tale.
Continue reading

Click Here To Select Your Free String Art Pattern

Walt Disney Animation Studios – The Archive Series: Design

Whether it consists of quick sketches on a paper napkin, elaborate paintings in oil or watercolous or dazzling computer renderings, the unparalleled creative process of Disney artists is here collected and showcased. Among the incredible talents featured are Albert Hurter, Disney legend Joe Grant, Gustaf Tenggren and many more. Third in The Walt Disney Animation Studios – The Archive Series, this volume focused on design gives readers a rare opportunity to glimpse some of the most spectacular treasured from the Walt Disney Animation Research Library.
Continue reading

Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures – Volume 1

Discover the lessons that helped bring about a new golden age of Disney animation!

Published for the first time ever, Drawn to Life is a two volume collection, each volume sold separately, of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.
Continue reading

Drawn to Life: 20 Golden Years of Disney Master Classes: The Walt Stanchfield Lectures – Volume 2

Discover the lessons that helped bring about a new golden age of Disney animation!

Published for the first time ever, Drawn to Life is a two volume collection, each volume sold separately, of the legendary lectures from long-time Disney animator Walt Stanchfield. For over twenty years, Walt helped breathe life into the new golden age of animation with these teachings at the Walt Disney Animation Studios and influenced such talented artists as Tim Burton, Brad Bird, Glen Keane, and John Lasseter. These writings represent the quintessential refresher for fine artists and film professionals, and it is a vital tutorial for students who are now poised to be part of another new generation in the art form.
Continue reading

Animation (Walt Disney Animation Archives)

With an introduction by John Lasseter—and very little else in the way of words—this second book in The Artist Series lavishly showcases the most brilliant animation created by such luminaries as Ub Iwerks, Norm Ferguson, Ben Sharpsteen, Hamilton Luske, Dick Huemer, Grim Natwick, Art Babbitt, Fred Moore, Bill Tytla, Frank Thomas, Ollie Johnston, Milt Kahl, Marc Davis, John Lounsbery, Ward Kimball, Eric Larson, Les Clark, Wolfgang Reitherman, John Sibley, Bill Justice, Clyde Geronimi, Ted Berman, Glen Keane, Andreas Deja, Eric Goldberg, Mark Henn and Tony Bancroft. The artwork—much of which has never before been published—offers the opportunity to marvel at the those magical lines of pencil that brought life to so many unforgettable Disney characters. Animation represents a rare opportunity to enjoy a glimpse into the truly spectacular trove of treasures from the Walt Disney Animation Research Library. Continue reading

The Illusion of Life: Disney Animation

This book traces the development of Disney animation, explains what made Disney’s style unique, and features original sketches and drawings revealing the origins of Mickey Mouse and other Disney characters.

For anyone who wants to understand how classical animation works this is simply the best book available. Frank Thomas and Ollie Johnstone were masters in their field – their work has in many ways never been surpassed. The only difficulty with using their book is its sheer size, and the fact that the book is many different things – part history of the Disney studio, part amusing anecdote, and of course part instruction manual. But what a manual! Anyone with the patience to wade through the rest of the material and focus on the chapters which deal with the techniques of animation will find a goldmine of information, which far surpasses the competition.
Continue reading

The Art of How to Train Your Dragon

From the studio that brought you Shrek, Madagascar and Kung-Fu Panda comes How to Train Your Dragon an animated adventure comedy set in the mythical world of burly Vikings and wild dragons, based on the book by Cressida Cowell. This lavish Art book features over 350 concept sketches, watercolors, oil paintings and digital artwork bringing the Viking and dragon worlds to life.

Inside the book are more than 350 development artwork, including early character designs, story sketches, and concept paintings. The books is divided into three parts, the dragons, vikings and the environment with stuff like props and houses. Discarded art and characters are also included, like Hiccup’s mother – who can cook a mean dish with dragon meat. Accompanying the art are plenty of interesting quotes and commentary from the production staff.
Continue reading

Stop Motion: Craft Skills for Model Animation

To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon – a whole life for them. You have to get inside that puppet and first make it live, then make it perform.

Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman’s first full-length film, Chicken Run, is now at the forefront of modern animation.
Continue reading