Category Archives: Technique

Animated Performance

The author of Animated Performance, Nancy Beiman, is a professor at Sheridan Institute in Canada and has produced, directed, storyboarded and animated for television commercials, specials and features. Her employers have included The Walt Disney Company and Warner Brothers. Nancy has been teaching at college level since 2000. Her previous book on storyboarding has been adopted as a standard text in animation schools around the world. Having read her latest offering, I am sure Animated Performance is going to follow in the footsteps of her first book and become a standard text.


[amazon_link id=”2940373817″ target=”_blank” ]Look inside Animated Performance on Amazon[/amazon_link]

In many ways the book shouts out classroom. It is printed on heavyweight paper that will stand up to a lot of thumbing. Each chapter deals with a specific topic with an Continue reading

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Stop Motion: Craft Skills for Model Animation

To make great animation, you need to know how to control a whole world: how to make a character, how to make that character live and be happy or sad. You need to create four walls around them, a landscape, the sun and moon – a whole life for them. You have to get inside that puppet and first make it live, then make it perform.

Susannah Shaw provides the first truly practical introduction to the craft skills of model animation. This is a vital book in the development of model animation which, following the success of Aardman’s first full-length film, Chicken Run, is now at the forefront of modern animation.
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Timing for Animation by Harold Whitaker

A classic of animation education since it first published in 1981. Copies of Timing for Animation have been sitting dog-eared and spine-split on desks and workstations around the world, wherever animation is produced for more than 25 years. All you need to breathe life into your animation is at your fingertips. All the vital techniques employed by animators worldwide are explained using dozens of clear illustrations and simple, straightforward directions. Learn how animations should be arranged in relation to each other, how much space should be used and how long each drawing should be shown for maximum dramatic effect. Fully revised and updated, the second edition includes timing for digital production, digital storyboarding in 2d, digital storyboarding in 3d, the use of After Effects and much, much more!
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Animation from Pencils to Pixels by Tony White

Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today’s capable, state-of-the-art technologies.

White leaves nothing out. What contemporary digital animators most need to know can be found between this book’s covers – from conceptions to creation and through the many stages of the production pipeline to distribution. This book is intended to serve as your one-stop how-to animation guide. Whether you’re new to animation or a very experienced digital animator, here you’ll find fundamentals, key classical techniques, and professional advice that will strengthen your work and well-roundedness as an animator.
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How to Make Animated Films: Tony White


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Become Tony White’s personal animation student. Experience many of the teaching techniques of the golden era of Disney and Warner Brothers studios and beyond.all from the comfort of your own home or studio. Tony White’s Animation Master Class is uniquely designed to cover the core principles of animated movement comprehensively. How to Make Animated Films offers secrets and unique approaches only a Master Animator could share. Includes hands-on Tutorials, demonstrations and final sample animations.
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Animation: A Handy Guide by Sheila Graber

This handy guide is just that. It is small enough to handle and carry around easily, and is a must-have resource for everyone interested in animation history, theory and practice. The whole book is structured round 20 key events in animation history from Cave Art to the development of 3D computer-generated images. Each of the 20 sections is linked to a practical “Stuff for Students” section which gives clever first-hand instructions for animating anything from plasticine to pixels. Furthermore each of these 20 sections is linked to animated examples from the work of the author herself.
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The Animator’s Survival Kit by Richard Williams

During his more than 40 years in the animation business, Richard Williams has been one of the true innovators, and serves as the link between the golden age of animation by hand and the new computer animation successes. In this book, based on his sold-out Animation Masterclass in the United States and across Europe, Williams provides the underlying principles of animation that very animator – from beginner to expert, classic animator to computer animation whiz – needs. Usisng hundreds of drawings, Wiliams distills the secrets of the masters into a working system in order to create a book that has become the standard work on all forms of animatiion for professionals, students and fans. This new Expanded edition includes more on animal action, invention and realism with sophisticated animation examples.
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Cartoon Animation (Collectors) by Preston Blair

Preston Blair’s Animation was one of the first books that I added to my animation library many years ago. It is said by many industry professionals to be the best “how to” book on cartoon animation ever published. He went on to produce more books and most of the content from all have been brought together in this single 224-page volume under the title Cartoon Animation.
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