Animated Performance

The author of Animated Performance, Nancy Beiman, is a professor at Sheridan Institute in Canada and has produced, directed, storyboarded and animated for television commercials, specials and features. Her employers have included The Walt Disney Company and Warner Brothers. Nancy has been teaching at college level since 2000. Her previous book on storyboarding has been adopted as a standard text in animation schools around the world. Having read her latest offering, I am sure Animated Performance is going to follow in the footsteps of her first book and become a standard text.

In many ways the book shouts out classroom. It is printed on heavyweight paper that will stand up to a lot of thumbing. Each chapter deals with a specific topic with an exercise to reinforce what is being explained. It follows the teacher’s golden rule of three; tell people what you are going to say, say it and then tell them what you have said. Each chapter starts with a page in large text explaining what is going to be learnt. For example in chapter 1 we are told; ‘In this chapter you will learn how to stage an animated performance in your own imagination through the use of rapid sketches, or thumbnails, that will allow you to analyse and perform actions that transcend the limitations of the human body or the laws of physics. With this technique you can literally become any creature that you can imagine…’

The chapter continues with an introduction to thumbnail sketches for storyboarding. Nancy explains; ‘Animated characters and stories begin as a spark in the mind of the animator. This spark must then be translated into a medium that can be viewed by other people […] no matter what medium is used, (the translation) begins with the distinctly low-tech method of drawing on paper.’

After several pages enlarging on the use of story sketches chapter 1 then goes on to ‘Good actors: Designs that animate’. It is well illustrated with sketches showing the points being discussed. Throughout the book exercised are set for the student. The exercise pages have a brown border and a grey background so they can be easily found later by flicking through the book.

Introducing the first exercise, ‘Character acting with a prop’, Nancy tells us; ‘My animation students perform this exercise to warm-up every time class meets. It’s a wonderful way to get the creative juices flowing. The basic ‘emotional’ acting exercise was devised by Shamus Culhane in his classic book Animation: From Script to screen, using elf characters that had predetermined personalities and designs that set them into specific context.’

The exercise suggests; ‘an animated ball can be used as a simple prop, or it can be another character in your scene. We will thumbnail Sam reacting to and with the ball in a variety of attitudes.’ There then follow 16 points to consider, the first two are:

• Do not use close-ups and do not rely on facial expressions. Use the figure drawings and total-body acting.

• First, list some emotions and attitudes on a piece of paper; try these first and then add your own later: Anger; love or joy; greed; boredom; curiosity and finally sickness.

Developing a personality. A character with no obvious characteristics starts to develop a personality through his body attitudes and mental relationship toward an object.

A section titled ‘An introduction to dialogue animation’ begins; ‘It has been said that a good voice actor can create 50 per cent of the animated performance. This is particularly evident when an animated character is designed as a caricature of the actor who provides the voice. It is a relatively simple matter to analyse the actor’s characteristic movements and incorporate a caricatured version into the animated character’s performance. Many excellent animated characters have done this very thing.’

The Lion King (top) copyright Disney Enterprises Inc. Four Weddings and a Funeral (above) copyright Polygram/Channel 4.

Rowan Atkinson, who was the voice for Zazu the Hornbill in The Lion King, is offered to illustrate this. His large facial features were caricatured in the bird’s design. His characteristic mannerisms and movements may also have provided a reference for the animation.

The book contains a wealth of information to guide you through the process of bringing animated characters to life. More than 200 illustrations show how animal and fantasy characters can live and move without losing their non-human qualities. Quotes from Disney animators Art Babbitt, Wolfgang Reitherman and Eileen Woodbury are sprinkled through the book to bring their particular wisdom to the subject.

I can recommend this book to any serious student of animation, whatever medium they are working in, or to an animation fan who wants to know more about how animated characters are brought to life.

           
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The Art & Making of Arthur Christmas

The Art & Making of Arthur Christmas works on two levels; it contains over 300 photos, paintings and sketches made during the film’s production so it resembles an album the Claus family might have commissioned to mark a special occasion. The occasion is Santa’s impending retirement after 70 years in the job, where he is expected to hand over the reins to his eldest son Steve, or will he? You could leaf through the book with a young child without spoiling the magic of Christmas. On another level the text gives an insight to the care and creativity that went into the animation. Over 25 key members of the team were interviewed for the book and what they said tells the production story.

Arthur Christmas is a co-production between the British Aardman Animations and the USA Sony Pictures Animation. The book is told from a British perspective of developing the story, characters, props and settings, which mostly took place in the UK. The CG side of things was done in LA, USA and although staff from Sony Pictures were interviewed for the book it does not go into the technical side of CG, nor does it have pictures of people sitting at computers or wire frame models of the characters. In some ways this is a plus because it would have spoiled the magic. We are told in the book that some staff from LA moved to Bristol in the UK for two years during pre-production and then Aardman moved key personnel to LA for the digital production.

In the preface to the book Peter Lord, Producer and Co-founder of Aardman, replies to the question ‘How do you set about making an animated movie?’ with; ‘Well we’ve made a few pictures here at Aardman, and the simple answer is: you start small – very small – with a tiny seed of an idea. Over the years you nurture that idea, you shape it, build on it and allow it to evolve. Gradually the idea becomes visible through drawing, design, lighting and performance. It’s always a heroic task and in the end it involves hundreds of people.’

Very early sketches and CG models of Arthur Christmas.

The film’s director and writer, Sarah Smith, recalls the early days of the production when their walls were terrifyingly bare of the kind of pictures people point at when executives visit and ask the (literally) multimillion-dollar question, “So, what will it look like?” Sarah confides; ‘The first trailer we made for Arthur Christmas featured an anxious elf trying to divert the attention of a camera crew from Santa’s secret North Pole by pointing limply in the other direction and exclaiming desperately, ‘Polar bear! In a hat!” That was of course when they HAD a team. For the first eighteen months of development Sarah and her assistant Alice were the ‘team’. Since Aardman had not at that point signed with Sony, they had no budget or distributor.

‘The Aardman philosophy has always been to create working environments where directors can thrive, and empower the crew to do their best work’, says Producer, Steve Pegram. ‘Arthur Christmas is an original idea by Pete Baynham (Bornat and Bruno), brought to the studio and developed by Sarah Smith; they share a writing credit with Sarah directing. The two have worked together for many years and have an exciting creative bond. One big disadvantage when we started was that Pete lived in Los Angeles. He and Sarah had a fascinating working relationship. Sarah worked at Aardman in Bristol during the day and when she went home at night, when everyone else was going to sleep, she would start working with Pete via Skype.’

Head of story, Donnie Long, maintains that the Aardman sensibility is grounded in a quirkier character. He says; ‘The characters aren’t overacting or being overly broad but there’s a sincerity to them that makes them very appealing in a familiar way. You can always compare their characters to people you know, to people who’ve been in your life and that kind of quick accessibility makes their stories strong.’

The amazing attention to detail is brought out in a contribution by VFX supervisor Doug Ikeler who talks about the treatment of Arthur’s baggy sweater. Arthur is a skinny guy and his big wool sweater does not fit him. Doug describes the problem of making the sweater move when Arthur moves; ‘All of our simulations are reality based so it had to look real. But we didn’t have a big enough body underneath the sweater to fill it out. We wanted to maintain a bell shape around Arthur’s body but it was a battle not to have too many folds and bulk that would overwhelm the character. We couldn’t let the sweater just hang. We had a menagerie of cheats to get that sweater to look right.’

The first two sections of the book cover the development of the characters and story and the final part deals with the Santa’s journey around the world on Christmas Eve. I can thoroughly recommend this book as a souvenir of the film and as an insight into the working methods of Aardman Animations.

           
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Disneywar: The Battle for the Magic Kingdom by James B. Stuart

This book tells a story of personal greed and the struggle to maintain power at the top of the Disney organisation towards the end of Michael Eisner’s term as CEO. Once I got into the book I found it a real page-turner as it documented Roy Disney’s attempt to remove Mr Eisner from his post, after 20 years at the top.

The author James B. Stuart is a former page-one editor of The Wall Street Journal. He won a Pulitzer Prize in 1988 for his reporting of the stock market crash. The book is based primarily on first hand reporting consisting of hundreds of interviews and a review of many thousands of pages of documents.

Part of the book documents the conflict between Michael Eisner and Disney chairman, Jeffery Katzenberg. After Katzenberg was forced to resign from Disney he mounted a court battle for the compensation he believed he was due under his contract. At one point Katzenberg indicated that he would settle for $60 million. Eisner and the Disney board would not concede this but the eventual court case led to a settlement of $280 million. This is an eye watering amount in anyone’s reckoning, especially when the Disney animators were, at the time, being paid the lowest wages the studio could get away with. Jeffery Katzenberg moved on to DreamWorks where he oversaw the production of many hit animation movies including Shrek. Ironically this started a wages war between Disney and DreamWorks as they tried to entice the top animators to their studio.

I read the book in the Kindle version. Since it does not contain any illustrations it is an ideal candidate for the Kindle. Disappointingly, my Kindle version did not include the Afterword that was added after the original publication of the book. A surprising omission given the Kindle version was published recently. Fortunately I was able to read the Afterword in the “Look inside” version on the Amazon UK website.


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Stop Motion Handbook by Craig Lauridsen

Fast track the learning curve to making your own stop motion movies. It’s fun, it’s crazy, it’s addictive. The Stop Motion Handbook leads you through simple and robust processes helping both beginner and amateur animators make good decisions when creating stop motion movies.

As you learn how to avoid numerous common mistakes, your first movies will have the quality of a more seasoned movie maker. It’s a great guide for teachers, parents or children who want to produce their own stop motion movies. Learn key competencies across a broad range of learning areas:

• Developing a story and writing it into a SCRIPT

• Recording the AUDIO of the script (dialogue, sound effects, and music) in GarageBand, and saving it as a soundtrack

• Making PROPS and BACKGROUNDS and creating the CHARACTERS to bring your story to life

• Recording the stop motion PICTURES in iStopMotion

• EDITING the stop motion movie. Adding a title and credits in iMovie.

This book is an accessible reference resource; read it cover to cover, or dive in to a specific topic and work through the step by step guidelines. While the book covers many universal principles of stop motion the step by step examples refer to Mac software – GarageBand, iMovie and iStopMotion www.boinx.com/istopmotion/overview

The book is A5 size and has 192 pages including outlines for 13 teacher lesson plans.

Click on this link to download sample pages from the Stop Motion Handbook acumen.net.nz. It will open as a pdf file.

What results can teachers expect?

In May 2011, 24 children, aged 8 to 15, had their first taste of stop motion at the Magma Short Film Festival in Rotorua, New Zealand.

They animated ‘Special Crime Unit’ – an 8 minute Lego stop motion inspired by popular TV shows such as CSI and NCIS.

Click here to watch Special Crime Unit www.acumen.net.nz/pages/NMSSpecialCrimeUnitMagma.html

Each group of 3 children was given a set of common Lego characters and the pre-recorded soundtrack for their scene.

“The room had a buzz of excitement as groups would hear different parts of the soundtrack coming from the other tables. They knew that they were each part of something much bigger than themselves. One child said, “This is so exciting because I don’t know what is going to happen at the end of the story!” At the end of the day, it was a quick 5 minute process to combine all the segments and have a screening of the completed movie for the whole group and parents” writes Craig Lauridsen.

Buy online from Acumen, New Zealand at Stop Motion Handbook.

It is available for the Kindle reading device from Amazon UK at Stop Motion Handbook.

It is available for the Kindle reading device from Amazon USA at Stop Motion Handbook.

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Cracking Animation: The Aardman Book of 3-D Animation

The multiple Oscar-winning creators of Wallace and Gromit show you how to make your own successful animation films in a new, thoroughly revised edition of this acclaimed book. Peter Lord co-founder of Aardman guides the reader through the entire process of 3D animation, culminating in a practical, fully illustrated step-by-step description of how to create effective characters, a storyboard, sets, and eventually make an entire film. In this new edition, the section on CGI has been updated, and the chapter on Making a Film has been completely overhauled to bring out the difference in structure, thinking and technique when applied to scripting, characterization, short films, television work, advertising and feature films.

The book starts with a long but interesting history of animation, right from the day stop motion was used for films up to the recent releases for Aardman Studios.

The second part jumps into the more technical side of making animation. There are chapters on basic clay animation, model makings, set designs, animating movements and expressions and using CGI. These are all furnished with lots of great pictures and insightful commentary from the staff. It’s difficult not to marvel at the ingenuity behind making these animation. There are explanation on the camera tricks used, on how to create enduring characters on paper and in clay, and other production stories.

The final part looks at film making in depth, from scripting to animating, including thoughts given to creating other related content like games and websites. Several films were used as mini case studies, such as the early Peter Lord’s Adam, Curse of the Were-rabbit, Chicken Run and other lesser known films.

For fans and enthusiasts of all ages, as well as for serious students of animation, this book is not only a lot of fun it is essential reading.

           
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The Art of Cars 2

Another book in the ‘Art of Pixar’ series, this detailed look into the creation of the second installment of the Cars series shares the artwork and experiences of the animators behind Pixar’s most commercially successful franchise.

Pixar Animation Studios, a wholly-owned subsidiary of The Walt Disney Company, is an Academy Award(R)-winning film studio with world-renowned technical, creative and production capabilities in the art of computer animation. Creator of some of the most successful and beloved animated films of all time, including Toy Story, Finding Nemo, The Incredibles, Cars, Ratatouille, and most recently, UP, the northern California studio has won 24 Academy Awards and its nine films have grossed more than $5 billion at the worldwide box office to date.

This is a wonderful art book for the sequel of Cars. It’s packed with sketches, storyboards, character designs, background drawings and also discarded concepts. There are plenty of new characters and a few bigger locations.

The visual contrast is quite huge, compared to The Art of Cars, as the characters travel to different race tracks around the world. There’s a noticeable lack of traditional medium art – lots of digital paint over set renders – but the digital art looks great too. The grayscale pencil digital sketches look nice and detailed.

The environment designs are beautiful and extremely scenic. Lightning McQueen will be racing in three different countries, namely Tokyo, London and Italy. There are additional places where they are traveling across.

It’s really interesting to see familiar places getting transformed into a car-friendly world. Even the famous Notre Dame and Lourve are redesigned to take on some automobile motif. Races in Tokyo and London were adapted to the cities. A new city was created for the Italian track with finesse to match the amazing architecture. Discarded concepts include Germany’s Black Forest, Prague, a port and other buildings.

The character designs are lovely. Other than cars, there are now also boats, cranes and planes. Lightning McQueen has a new cooler design, one of a lightning turning into a flame. Mater has several makeovers as well. There are a few spies, those cars with guns fitted under their hood or on the wheels. You’ll also get to see some geisha, sumo cars and the iconic London bus. There are some lemon cars as well, the automotive anomalies who are the bad guys in the film.

     
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Stop Motion: Passion, Process and Performance

Be inspired by award-winning animator Barry Purves’ honest insight into the creative process of making stop motion animations, using his own classic films to illustrate every step along the way. With Barry’s enthusiasm for puppets in all their many guises and in-depth interviews from some of the world’s other leading practitioners, there is advice, inspiration and entertainment galore in Stop Motion: Passion, Process and Performance.

And there’s more! Many of the artists and craftsmen interviewed have contributed their own specially drawn illustrations – showing their inspirations, heroes and passion for their craft. These beautiful images help make the book a truly personal journey into the heart of the animation industry with broad appeal for anyone with a love of animation.

* Discover the potential of puppets and models with personal insight from some of the world’s most experienced stop motion animators.
* Get advice on everything from the initial concept, to scriptwriting and costume through to directing, animating and postproduction.
* Go behind the scenes with beautiful colour illustrations and production shots that bring the process to life.

There is no other book like this one. Most animation books are either theoretical, or teach you ‘how’ to animate. It’s great that we have those but at last we have a book written from the heart, by a man, and his interviewees, who are truly passionate about their craft – the art of Stop Motion. Barry Purves is renowned in the animation industry for his marvellous films, such as ‘Next’, ‘Achilles’ and ‘Gilbert & Sullivan – The Very Models’, as well as for working on classic series such as ‘The Wind in the Willows’ and ‘Chorlton and the Wheelies’. This book covers all of Barry’s major influences, and takes you on a journey through, literally the title: passion, process and performance. It is packed with information and inspiration that will open your mind, not to mention the many accompanying illustrations.

                       
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Basics Animation 04: Stop-motion Barry Purves

Basics Animation: Stop-motion teaches the skills required to develop as a creative stop-motion animator or articulated puppet maker. It explores how all the elements of film-making camera work, design, colour, lighting, editing, music and storytelling come together in this unique art form. Students will learn to use and exploit the particular types of movement, characters and stories that characterise stop-motion.

The book is packed with tips and suggestions to help you get the most out of your own stopmotion films, accompanied by full-colour illustrations and case studies demonstrating how film-making masters through the years have used it in feature films, short films and TV series. Basics Animation: Stop-motion also examines the evolution of stopmotion, from its almost accidental beginnings to a much-loved form of storytelling in its own right one that continues to push boundaries after 110 years.

Although focused on stop motion animation, this is an essential read for animators from all walks of life. It’s difficult to describe exactly what this book is, it is not just simply a reference to various techniques and skills, it is more a recording of over 30 years of experience. Barry Purves delivers a personal look into not only the advantages but also the drawbacks of each style of animation, offering advice and tips from writing to filming and from designing to modelling, there is always something more you can learn page by page. Broken up into sections for quick reference, you will not only develop your skills as an animator but also learn the history of the trade as well as being given practical and imaginative exercises to try out in your own time.

It is illustrated with screens and artwork from the most famous to the most obscure. If you are interested in stop-motion animation, this is where you want to begin, even by the end of the first chapter you will find yourself wanting to start experimenting with different ideas. This is not simply a book you will read once. As you grow as a film maker you will come back again and again, always finding something new to try, and always be left, wanting to try more.

                       
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